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CHARSETS(7)                Linux Programmer's Manual               CHARSETS(7)



NAME
       charsets - programmer's view of character sets and internationalization

DESCRIPTION
       Linux  is  an  international operating system.  Various of its utilities and device
       drivers (including the console driver) support multilingual character sets  includ-
       ing  Latin-alphabet  letters with diacritical marks, accents, ligatures, and entire
       non-Latin alphabets including Greek, Cyrillic, Arabic, and Hebrew.

       This manual page presents a programmer's-eye view of different character-set  stan-
       dards  and  how they fit together on Linux.  Standards discussed include ASCII, ISO
       8859, KOI8-R, Unicode, ISO 2022 and ISO 4873.  The primary emphasis is on character
       sets  actually  used  as  locale  character sets, not the myriad others that can be
       found in data from other systems.

       A complete list of charsets used in a officially supported locale  in  glibc  2.2.3
       is:  ISO-8859-{1,2,3,5,6,7,8,9,13,15},  CP1251,  UTF-8, EUC-{KR,JP,TW}, KOI8-{R,U},
       GB2312, GB18030, GBK, BIG5, BIG5-HKSCS and TIS-620 (in no particular order.) (Roma-
       nian may be switching to ISO-8859-16.)


ASCII
       ASCII  (American  Standard  Code For Information Interchange) is the original 7-bit
       character set, originally designed for American English.  It is currently described
       by the ECMA-6 standard.

       Various  ASCII  variants  replacing the dollar sign with other currency symbols and
       replacing punctuation with  non-English  alphabetic  characters  to  cover  German,
       French,  Spanish  and others in 7 bits exist.  All are deprecated; GNU libc doesn't
       support locales whose character sets aren't true supersets of  ASCII.  (These  sets
       are also known as ISO-646, a close relative of ASCII that permitted replacing these
       characters.)

       As Linux was written for hardware designed in the US, it natively supports ASCII.


ISO 8859
       ISO 8859 is a series of 15 8-bit character sets all of which have US ASCII in their
       low  (7-bit)  half,  invisible  control  characters in positions 128 to 159, and 96
       fixed-width graphics in positions 160-255.

       Of these, the most important is ISO 8859-1 (Latin-1).  It is natively supported  in
       the Linux console driver, fairly well supported in X11R6, and is the base character
       set of HTML.

       Console support for the other 8859 character sets is available under Linux  through
       user-mode  utilities (such as setfont(8)) that modify keyboard bindings and the EGA
       graphics table and employ the "user mapping" font table in the console driver.

       Here are brief descriptions of each set:

       8859-1 (Latin-1)
              Latin-1 covers most Western European languages such  as  Albanian,  Catalan,
              Danish,  Dutch,  English, Faroese, Finnish, French, German, Galician, Irish,
              Icelandic, Italian, Norwegian, Portuguese, Spanish, and Swedish. The lack of
              the  ligatures  Dutch ij, French oe and old-style ,,German'' quotation marks
              is considered tolerable.

       8859-2 (Latin-2)
              Latin-2 supports most Latin-written Slavic and Central  European  languages:
              Croatian, Czech, German, Hungarian, Polish, Rumanian, Slovak, and Slovene.

       8859-3 (Latin-3)
              Latin-3 is popular with authors of Esperanto, Galician, and Maltese.  (Turk-
              ish is now written with 8859-9 instead.)

       8859-4 (Latin-4)
              Latin-4 introduced letters for Estonian, Latvian,  and  Lithuanian.   It  is
              essentially obsolete; see 8859-10 (Latin-6) and 8859-13 (Latin-7).

       8859-5 Cyrillic  letters  supporting  Bulgarian, Byelorussian, Macedonian, Russian,
              Serbian and Ukrainian.  Ukrainians read the letter 'ghe' with downstroke  as
              'heh'  and  would  need a ghe with upstroke to write a correct ghe.  See the
              discussion of KOI8-R below.

       8859-6 Supports Arabic.  The 8859-6 glyph table is a fixed font of separate  letter
              forms,  but  a  proper  display engine should combine these using the proper
              initial, medial, and final forms.

       8859-7 Supports Modern Greek.

       8859-8 Supports modern Hebrew without niqud (punctuation signs).  Niqud  and  full-
              fledged  Biblical  Hebrew are outside the scope of this character set; under
              Linux, UTF-8 is the preferred encoding for these.

       8859-9 (Latin-5)
              This is a variant of Latin-1 that replaces Icelandic  letters  with  Turkish
              ones.

       8859-10 (Latin-6)
              Latin  6  adds  the last Inuit (Greenlandic) and Sami (Lappish) letters that
              were missing in Latin 4 to cover the entire Nordic area.  RFC 1345 listed  a
              preliminary  and  different  'latin6'.  Skolt  Sami  still  needs a few more
              accents than these.

       8859-11
              This only exists as a rejected draft standard. The draft standard was  iden-
              tical to TIS-620, which is used under Linux for Thai.

       8859-12
              This set does not exist. While Vietnamese has been suggested for this space,
              it does not fit within the 96 (non-combining) characters  ISO  8859  offers.
              UTF-8 is the preferred character set for Vietnamese use under Linux.

       8859-13 (Latin-7)
              Supports  the Baltic Rim languages; in particular, it includes Latvian char-
              acters not found in Latin-4.

       8859-14 (Latin-8)
              This is the Celtic character set, covering Gaelic and Welsh.   This  charset
              also contains the dotted characters needed for Old Irish.

       8859-15 (Latin-9)
              This  adds the Euro sign and French and Finnish letters that were missing in
              Latin-1.

       8859-16 (Latin-10)
              This set covers many of the languages covered by 8859-2, and supports  Roma-
              nian more completely then that set does.

KOI8-R
       KOI8-R  is  a non-ISO character set popular in Russia.  The lower half is US ASCII;
       the upper is a Cyrillic character set somewhat better  designed  than  ISO  8859-5.
       KOI8-U  is  a  common  character set, based off KOI8-R, that has better support for
       Ukrainian. Neither of these sets  are  ISO-2022  compatible,  unlike  the  ISO-8859
       series.

       Console  support  for  KOI8-R  is available under Linux through user-mode utilities
       that modify keyboard bindings and the EGA graphics table, and employ the "user map-
       ping" font table in the console driver.


JIS X 0208
       JIS  X  0208  is  a Japanese national standard character set. Though there are some
       more Japanese national standard character sets (like JIS X 0201, JIS  X  0212,  and
       JIS  X  0213),  this  is the most important one. Characters are mapped into a 94x94
       two-byte matrix, whose each byte is in the range 0x21-0x7e. Note that JIS X 0208 is
       a character set, not an encoding. This means that JIS X 0208 itself is not used for
       expressing text data. JIS X 0208 is used as a component to construct encodings such
       as  EUC-JP,  Shift_JIS,  and ISO-2022-JP. EUC-JP is the most important encoding for
       Linux and includes US ASCII and JIS X 0208. In EUC-JP, JIS X  0208  characters  are
       expressed in two bytes, each of which is the JIS X 0208 code plus 0x80.


KS X 1001
       KS  X 1001 is a Korean national standard character set. Just as JIS X 0208, charac-
       ters are mapped into a 94x94 two-byte matrix.  KS X 1001 is used like JIS  X  0208,
       as a component to construct encodings such as EUC-KR, Johab, and ISO-2022-KR.  EUC-
       KR is the most important encoding for Linux and includes US ASCII and KS X 1001. KS
       C 5601 is an older name for KS X 1001.


GB 2312
       GB  2312 is a mainland Chinese national standard character set used to express sim-
       plified Chinese. Just like JIS X 0208, characters are mapped into a 94x94  two-byte
       matrix  used  to construct EUC-CN.  EUC-CN is the most important encoding for Linux
       and includes US ASCII and GB 2312.  Note that EUC-CN is  often  called  as  GB,  GB
       2312, or CN-GB.


Big5
       Big5  is a popular character set in Taiwan to express traditional Chinese. (Big5 is
       both a character set and an encoding.) It is a  superset  of  US  ASCII.  Non-ASCII
       characters  are  expressed  in two bytes. Bytes 0xa1-0xfe are used as leading bytes
       for two-byte characters. Big5 and its extension is widely used in Taiwan  and  Hong
       Kong. It is not ISO 2022-compliant.


TIS 620
       TIS  620 is a Thai national standard character set and a superset of US ASCII. Like
       ISO 8859 series, Thai characters are mapped into 0xa1-0xfe. TIS  620  is  the  only
       commonly used character set under Linux besides UTF-8 to have combining characters.


UNICODE
       Unicode (ISO 10646) is a standard which aims to unambiguously represent every char-
       acter  in  every  human  language.  Unicode's structure permits 20.1 bits to encode
       every character. Since most computers don't include 20.1-bit integers,  Unicode  is
       usually  encoded  as 32-bit integers internally and either a series of 16-bit inte-
       gers (UTF-16) (needing two 16-bit integers only when encoding certain rare  charac-
       ters)  or  a  series of 8-bit bytes (UTF-8). Information on Unicode is available at
       <http://www.unicode.com>.

       Linux represents Unicode using the 8-bit  Unicode  Transformation  Format  (UTF-8).
       UTF-8  is  a variable length encoding of Unicode.  It uses 1 byte to code 7 bits, 2
       bytes for 11 bits, 3 bytes for 16 bits, 4 bytes for 21 bits, 5 bytes for 26 bits, 6
       bytes for 31 bits.

       Let  0,1,x stand for a zero, one, or arbitrary bit.  A byte 0xxxxxxx stands for the
       Unicode 00000000 0xxxxxxx which codes the same symbol as the ASCII 0xxxxxxx.  Thus,
       ASCII  goes  unchanged  into  UTF-8,  and people using only ASCII do not notice any
       change: not in code, and not in file size.

       A byte 110xxxxx is the start of a 2-byte code, and 110xxxxx 10yyyyyy  is  assembled
       into  00000xxx  xxyyyyyy.   A  byte  1110xxxx  is  the  start of a 3-byte code, and
       1110xxxx 10yyyyyy 10zzzzzz is assembled into xxxxyyyy  yyzzzzzz.   (When  UTF-8  is
       used  to  code  the  31-bit  ISO 10646 then this progression continues up to 6-byte
       codes.)

       For most people who use ISO-8859 character sets, this  means  that  the  characters
       outside  of  ASCII are now coded with two bytes. This tends to expand ordinary text
       files by only one or two percent. For Russian or Greek users, this expands ordinary
       text  files  by 100%, since text in those languages is mostly outside of ASCII. For
       Japanese users this means that the 16-bit codes now in common use will  take  three
       bytes.  While  there  are  algorithmic  conversions  from some character sets (esp.
       ISO-8859-1) to Unicode, general  conversion  requires  carrying  around  conversion
       tables, which can be quite large for 16-bit codes.

       Note  that  UTF-8  is self-synchronizing: 10xxxxxx is a tail, any other byte is the
       head of a code.  Note that the only way ASCII bytes occur in a UTF-8 stream, is  as
       themselves. In particular, there are no embedded NULs ('\0') or '/'s that form part
       of some larger code.

       Since ASCII, and, in particular, NUL and '/', are unchanged, the  kernel  does  not
       notice  that UTF-8 is being used. It does not care at all what the bytes it is han-
       dling stand for.

       Rendering of Unicode data streams is typically  handled  through  'subfont'  tables
       which  map  a  subset  of Unicode to glyphs.  Internally the kernel uses Unicode to
       describe the subfont loaded in video RAM.  This means that in UTF-8  mode  one  can
       use  a  character set with 512 different symbols.  This is not enough for Japanese,
       Chinese and Korean, but it is enough for most other purposes.

       At the current time, the console driver does not handle  combining  characters.  So
       Thai,  Sioux  and any other script needing combining characters can't be handled on
       the console.


ISO 2022 AND ISO 4873
       The ISO 2022 and 4873 standards describe a font-control model based on VT100  prac-
       tice.  This model is (partially) supported by the Linux kernel and by xterm(1).  It
       is popular in Japan and Korea.

       There are 4 graphic character sets, called G0, G1, G2 and G3, and one  of  them  is
       the  current  character set for codes with high bit zero (initially G0), and one of
       them is the current character set for codes with high bit one (initially G1).  Each
       graphic character set has 94 or 96 characters, and is essentially a 7-bit character
       set. It uses codes either 040-0177 (041-0176) or 0240-0377 (0241-0376).  G0  always
       has size 94 and uses codes 041-0176.

       Switching  between character sets is done using the shift functions ^N (SO or LS1),
       ^O (SI or LS0), ESC n (LS2), ESC o (LS3), ESC N (SS2), ESC O (SS3), ESC  ~  (LS1R),
       ESC  }  (LS2R),  ESC | (LS3R).  The function LSn makes character set Gn the current
       one for codes with high bit zero.  The function LSnR makes  character  set  Gn  the
       current  one  for codes with high bit one.  The function SSn makes character set Gn
       (n=2 or 3) the current one for the next character only (regardless of the value  of
       its high order bit).

       A 94-character set is designated as Gn character set by an escape sequence ESC ( xx
       (for G0), ESC ) xx (for G1), ESC * xx (for G2), ESC + xx (for G3), where  xx  is  a
       symbol  or  a pair of symbols found in the ISO 2375 International Register of Coded
       Character Sets.  For example, ESC ( @ selects the ISO 646 character set as G0,  ESC
       (  A selects the UK standard character set (with pound instead of number sign), ESC
       ( B selects ASCII (with dollar instead of currency sign), ESC ( M selects a charac-
       ter set for African languages, ESC ( ! A selects the Cuban character set, etc. etc.

       A 96-character set is designated as Gn character set by an escape sequence ESC - xx
       (for G1), ESC . xx (for G2) or ESC / xx (for G3).  For example, ESC - G selects the
       Hebrew alphabet as G1.

       A multibyte character set is designated as Gn character set by an  escape  sequence
       ESC  $ xx or ESC $ ( xx (for G0), ESC $ ) xx (for G1), ESC $ * xx (for G2), ESC $ +
       xx (for G3).  For example, ESC $ ( C selects the Korean character set for G0.   The
       Japanese  character  set  selected by ESC $ B has a more recent version selected by
       ESC & @ ESC $ B.

       ISO 4873 stipulates a narrower use of character sets, where  G0  is  fixed  (always
       ASCII), so that G1, G2 and G3 can only be invoked for codes with the high order bit
       set.  In particular, ^N and ^O are not used anymore, ESC ( xx can be used only with
       xx=B,  and ESC ) xx, ESC * xx, ESC + xx are equivalent to ESC - xx, ESC . xx, ESC /
       xx, respectively.


SEE ALSO
       console(4),  console_codes(4),  console_ioctl(4),  ascii(7),  iso_8859-1(7),   uni-
       code(7), utf-8(7)



Linux                             2001-05-07                       CHARSETS(7)

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